Promising game.
This game shows alot of promise. The battle system is revolutionary, but is fun and hasn't been done to death like so many other games here on newgrounds. The programming was done fairly well and there didn't seem to be any bugs or glitches that I could see. The only flaws that I could see that could keep this game from turning into a hit, is the artwork. The background isn't bad, but the characters and monsters are. If possible try to recruit a better artist to draw the character models and overworld character models. There was not enough potions, but that can be overlooked since this is a demo. The heal spell should not take as long as it does. I'll spend a second healing just to be attacked and lose the health I just gained. The swords were cool, but with names like megiddo and armageddon I expected more. There needs to be some effect that happen with the blades when attacking, like a flaming trail as the sword slices through the air or something. Put simply, the blade needs to do more than just slice through the air and hit if they are to be called legendary names like that. The character also needs to be able to move across the world map at more than a snail's pace. He needs to be able to walk and run, he can still hit monsters in proportion to his speed, but the slow crawl got old quickly. Also, just an option, but the magic and special skill need to be accessible with a button push like "asd" keys. I wouldn't have written this review if I didn't feel the game had real potential, and I hope you keep with it and develope this game's potential. Good luck.